Jezango

INTRODUCTION TO JEZANGO


Jezango is a remake of an old project I had called Kazundoo. This name, albeit cool, sounded too similar to Kazandu, a jungle in Zendikar. Kazundoo had many problems which I had to fix and kinda didn’t want to, so I started working on Aenyr instead. Now that the v1.00 full visual spoiler is up, set design for Aenyr is momentarily put on hold in favor of more intensive playtesting.

Now, my design efforts will go into making that previous project as good as it should have been in the first place. The set’s plot revolved around Settlers, Pirates and Natives fighting for dominion over an island called Kazundoo. I decided to keep this as Jezango’s main conflict and even amplify its importance.

This article features a presentation of the new format Jezango creates as well as a brief overview of the conflict each and each faction’s mechanical identity in the game, along with, of course, some sample cards. The article will be updated as the set progresses to offer a constant and up to date overview of the set and its mechanics.Read More »

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The end of Aszakir

Aszakir was my first custom set project.  It started about a year ago.

“I want to make the feeling of a “Chaotic World” to have a direct impact on the game.
I will do this by trying to make the five colors feel unique and interacting in new ways with elements of the game.”
—Aszakir design goal, taken from the main MtgSalvation thread

After a few months designing cards for this project, I realized how flawed this design goal was. It made Aszakir not feel like a set as a whole but more like a mashup of original design ideas I’ve had during the time I worked on it. This led me to close Aszakir’s main MtgSalvation thread and start working on a new project, Kazundoo. There, I wanted to make a set that flavorfully felt more like one. I think I really succeded on the flavor level, but I had issues with the mechanics and how they interacted with one another, so I also put this project on hold. I didn’t want to stop designing cards so I started to work on a third custom set, Ænyr.

To this day, Ænyr is my favorite project and I really like creating cards for this Art World. I also don’t want my work on Kazundoo to go to waste as I’m thinking about making duel decks or something similar. Because of all those much cooler ideas I have, I decided to stop the Aszakir project for good.

This is a compilation of my favorite cards from that project.Read More »

Aenyr

What is Aenyr?

Aenyr is a new plane of the Multiverse that I’m working on, where Art is the source of all Magic. Aenyr is meant to be a whole custom Magic: The Gathering set that’s playable in both limited and constructed environments.

This article features my design goals for Aenyr, three new mechanics that bring a new take on a “Multicolored matters” theme and my thoughts on how the color pie would be divided among various art forms such as music, dance, theater and more. I will also present card examples for each of those art forms.

This will be updated as the set progresses to offer a constant and up to date overview of the set and its mechanics. (Last update: 2017/21/05)

Click here to see the current visual spoiler (v1.2)Read More »

Diablo III Hero creatures

I figured Diablo III heroes had to get transformed into MtG cards as well! I might also do Diablo II heroes in a very near future, why not.

Hero creature rules reminder:

  1. Only one Hero creature is allowed per deck.
  2. The Hero creature starts the game in the Command zone.
  3. If you would draw a card, you may choose to put your Hero into your hand from the Command zone instead.
  4. If a Hero would be put into a graveyard or exile from anywhere, its owner may choose to move it to the Command zone instead.
  5. You do not die from 21 or more damage from the same hero.
  6. In any format, all players may decide to pick one among all existing Hero creatures and begin the game with it in his or her Command zone.

Gathering of Heroes: World of Warcraft

Let me introduce Hero, a new supertype I designed for creatures that have a major impact on the game. For now, 33 Hero creatures have been created: one card for each spec of each playable class of World of Warcraft, one of my favorite games of all times.

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Hero creatures work in a very similar ways as Commanders, but they are playable in any format for as long as all players in the game agree to play with a Hero creature in his or her deck.

Hero creature rules:

  1. Only one Hero creature is allowed per deck.
  2. The Hero creature starts the game in the Command zone.
  3. If you would draw a card, you may choose to put your Hero into your hand from the Command zone instead.
  4. If a Hero would be put into a graveyard or exile from anywhere, its owner may choose to move it to the Command zone instead.
  5. You do not die from 21 or more damage from the same hero.
  6. In any format, all players may decide to pick one among all existing Hero creatures and begin the game with it in his or her Command zone.

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Here we go for all WoW classes made into MtG cards!

Priest

Shaman

Druid

Warrior

Monk

Death Knight

Hunter

Warlock

Mage

Rogue

Paladin