I just looked back at my Burning Blade Elite card from a few weeks ago and I figured that this mechanic needed some reworking. I finally came up with a version that I like and that I might use in a future custom set/duel deck: Reflection. What’s cool about it is that it can be used both defensively and offensively.
Reflection [Cost](Whenever this creature becomes the target of a spell or ability, you may pay [Cost]. If you do, put a token onto the battlefield that’s a copy of this creature and change the target of the spell to that token.)
Note that this ability can be chained and used multiple times if you have enough mana to affort it.
Let me introduce Hero, a new supertype I designed for creatures that have a major impact on the game. For now, 33 Hero creatures have been created: one card for each spec of each playable class of World of Warcraft, one of my favorite games of all times.
Hero creatures work in a very similar ways as Commanders, but they are playable in any format for as long as all players in the game agree to play with a Hero creature in his or her deck.
Hero creature rules:
Only one Hero creature is allowed per deck.
The Hero creature starts the game in the Command zone.
If you would draw a card, you may choose to put your Hero into your hand from the Command zone instead.
If a Hero would be put into a graveyard or exile from anywhere, its owner may choose to move it to the Command zone instead.
You do not die from 21 or more damage from the same hero.
In any format, all players may decide to pick one among all existing Hero creatures and begin the game with it in his or her Command zone.
Here we go for all WoW classes made into MtG cards!
One of my favourite Dungeon & Dragons race deserved to be transformed into MtG cards. I really focused on their name to create the gameplay I wanted them to fit in. Without any surprise, they are obviously Blue and Black. They share a racial mechanic which I named Mindflay.