Reflection

I just looked back at my Burning Blade Elite card from a few weeks ago and I figured that this mechanic needed some reworking. I finally came up with a version that I like and that I might use in a future custom set/duel deck: Reflection. What’s cool about it is  that it can be used both defensively and offensively.

Reflection [Cost]  (Whenever this creature becomes the target of a spell or ability, you may pay [Cost]. If you do, put a token onto the battlefield that’s a copy of this creature and change the target of the spell to that token.)

Note that this ability can be chained and used multiple times if you have enough mana to affort it.

Burning Blade Elite, Keeper of the Grove & Shadow Hunter

Three cards inspired by Warcraft III heroes!

Burning Blade Elite

Burning Blade Elite
The blademaster. A swift orc warrior that can summon mirror images to confuse ennemies. I felt like that needed to be a keyword so I could use it on more custom cards in the future.

Shadow Hunter

Shadow Hunter
Another Orc (well, troll) hero in Warcraft III. Its three abilities are actually all its non-ultimate spells in the game. White: A heal that chains to nearby allies. Red: A Totem that attacks ennemies for a short duration. Black: Hex. It transforms an ennemi into a frog for a brief time.

Keeper of the Grove

Keeper of the grove
A Night Elf hero. They are wardens of the forest, and in the game, they can animate the trees into Treants. That’s where it takes its ability from. Plus, I made it a choose one to relect the druid cards in hearthstone that also have modal abilities.

Nozdormu, Timeless One

The Aspect of Time from the Warcraft universe.

This Bronze dragon is able to travel through time, so I figured he was very “planeswalker-ish”. His abilities are all made to reflect his time manipulation powers.

Note that I use a Watermark to show from what universe the character on the card comes from. I think I will proceed like this from now on.

Nozdormu Timeless One

Diablo III Hero creatures

I figured Diablo III heroes had to get transformed into MtG cards as well! I might also do Diablo II heroes in a very near future, why not.

Hero creature rules reminder:

  1. Only one Hero creature is allowed per deck.
  2. The Hero creature starts the game in the Command zone.
  3. If you would draw a card, you may choose to put your Hero into your hand from the Command zone instead.
  4. If a Hero would be put into a graveyard or exile from anywhere, its owner may choose to move it to the Command zone instead.
  5. You do not die from 21 or more damage from the same hero.
  6. In any format, all players may decide to pick one among all existing Hero creatures and begin the game with it in his or her Command zone.

Gathering of Heroes: World of Warcraft

Let me introduce Hero, a new supertype I designed for creatures that have a major impact on the game. For now, 33 Hero creatures have been created: one card for each spec of each playable class of World of Warcraft, one of my favorite games of all times.

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Hero creatures work in a very similar ways as Commanders, but they are playable in any format for as long as all players in the game agree to play with a Hero creature in his or her deck.

Hero creature rules:

  1. Only one Hero creature is allowed per deck.
  2. The Hero creature starts the game in the Command zone.
  3. If you would draw a card, you may choose to put your Hero into your hand from the Command zone instead.
  4. If a Hero would be put into a graveyard or exile from anywhere, its owner may choose to move it to the Command zone instead.
  5. You do not die from 21 or more damage from the same hero.
  6. In any format, all players may decide to pick one among all existing Hero creatures and begin the game with it in his or her Command zone.

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Here we go for all WoW classes made into MtG cards!

Priest

Shaman

Druid

Warrior

Monk

Death Knight

Hunter

Warlock

Mage

Rogue

Paladin

Mind Flayers

One of my favourite Dungeon & Dragons race deserved to be transformed into MtG cards. I really focused on their name to create the gameplay I wanted them to fit in. Without any surprise, they are obviously Blue and Black. They share a racial mechanic which I named Mindflay.

Commons

Uncommons

Rares

Spells